Tuesday, 5 November 2013

Neo Runner?

After looking at the sprite scaling specifications yesterday, I've realised that the 10-pixel tile height of Lode Runner wouldn't be an issue at all on the Neo Geo! So a port may still be on the cards...

In the meantime, my first attempt at generating Neo Geo sprites for Donkey Kong were - recognisable - if not perfect. Hopefully at lunchtime today I'll get time to clean them up and load them into MAME...

EDIT: I've fixed the graphics and filled JoyJoy (aka Puzzled) with the tilemap from Donkey Kong. Unfortunately, the MAME graphics display <F4> does not work with Neo Geo emulation, so here's a snapshot of the game running:

Next step is to write some Neo Geo code to render a sample screen, and play around with sprite control...

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