Monday, 4 November 2013

Neo Kong

I managed to start on the program to convert Donkey Kong graphics to Neo Geo sprite format.

I've got the ripped arcade graphics - tiles and sprites - displaying on the screen. I'm also using the the real palette (CLUT 0) to display the tiles:



Next step is to convert them to Neo Geo MVS Sprite ROM format. I'll upscale the 8x8 tiles to 16x16. I'll also produce two versions of the arcade sprites; 16x16 and upscaled to 32x32. The latter will enable me to apply the same scaling to the tile characters as the sprite characters, if required.

Then I'll load the new sprite ROM's into one of the Neo Geo games and see if I can make out the sprites on the screen.

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