Almost impossible to find the time to work on Namco Classics but managed to find a few minutes here and there. After a false start I've updated the core to handle tile sizes other than 8x8 (16x16, 32x32 & 64x64) which is used on the game select screen.
16x16-pixel tile mode (MiSTer) |
The dual-plane is also working as can be seen on the per-game select screen.
Next (and last) unimplemented mode (as defined by the MD bits) is the 2-plane 8-bit (pattern name) mode which is used by the games themselves. That shouldn't be too difficult to implement (or more correctly, fix) but it does take a while for the simulation to get that far.
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